TWD is sort of hitting that 2-season limit I have with a lot of TV series, which is why I get bored and walk away around that time: the waterskier-approaching-the-shark point when it's starting to look like all the plot they have left to generate centers around people having stupid arguments and a terrible chain of communication. This is often my issue with television in general and the television drama genre in specific -- they're almost always about literally the stupidest and most socially maladjusted group of people you could possibly get in whatever setting (office, noble house, post-apocalyptic travel band, whatever). They're generally about as incompetent and unreasonable as a band of people could possibly be without actually all dying. Anything that can go wrong does go wrong. It's really boring. But I'm not really a TV person anyway, so.
They really need to get back on the road one way or another. The zombie post-apocalyptic genre is pretty ridiculous and implausible just in concept, and one of its big unspoken genre suspensions of disbelief is that humans could or would stay in a state of anarchy for an extended period of time, so part of this involves an empty Mad Max world they can wander around encountering new things like they're in a video game. You kind of need that, because without it there's not enough plot and the threadbare science and sociology of the setup shows through a little too much. The first season had the benefit of things like the CDC episode and other straight-up science fiction that took advantage of the world's potential for fun and creepiness; getting held up too long at Hershel's farm is turning this into a tedious HBO drama.
That being said, the last two episodes weren't bad or anything, just that they depended on Rick having the decisionmaking skills of a small goldfish, Carl's apparent demonic possession, and their walker watch system making basically no sense. I'm really not sure why Daryl isn't in charge at this point. Well, yes, I am sure, in that Daryl doesn't exist in the comics, but on a pragmatic level I really have no idea why Daryl isn't in charge, can you think of one good reason?
Eh, TV writing.
They really need to get back on the road one way or another. The zombie post-apocalyptic genre is pretty ridiculous and implausible just in concept, and one of its big unspoken genre suspensions of disbelief is that humans could or would stay in a state of anarchy for an extended period of time, so part of this involves an empty Mad Max world they can wander around encountering new things like they're in a video game. You kind of need that, because without it there's not enough plot and the threadbare science and sociology of the setup shows through a little too much. The first season had the benefit of things like the CDC episode and other straight-up science fiction that took advantage of the world's potential for fun and creepiness; getting held up too long at Hershel's farm is turning this into a tedious HBO drama.
That being said, the last two episodes weren't bad or anything, just that they depended on Rick having the decisionmaking skills of a small goldfish, Carl's apparent demonic possession, and their walker watch system making basically no sense. I'm really not sure why Daryl isn't in charge at this point. Well, yes, I am sure, in that Daryl doesn't exist in the comics, but on a pragmatic level I really have no idea why Daryl isn't in charge, can you think of one good reason?
Eh, TV writing.